Orcs Must Die! 3: Art Assets
Portcullis Door High Poly Sculpt

Portcullis Door High Poly Sculpt

Portcullis Door

Portcullis Door

Order Shield

Order Shield

Brazier and Torch High Poly Sculpts

Brazier and Torch High Poly Sculpts

Brazier and Torch

Brazier and Torch

Banner and Flag High Poly Sculpts

Banner and Flag High Poly Sculpts

Order Banners and Flags

Order Banners and Flags

Arcane Banners and Flags

Arcane Banners and Flags

Tornado in a Box Trap

Tornado in a Box Trap

Tornado in a Box Trap

Tornado in a Box Trap

Columns - High Poly Sculpts

Columns - High Poly Sculpts

Columns

Columns

Modular Columns

Modular Columns

I was very fortunate to have the opportunity to work on Orcs Must Die 3 as an Environment Artist. Working on Orcs Must Die 3 was a collaborative effort. I usually begin a task with concept art from Erin Holmes and then work with my leads and art team to review and iterate on my work. For these art assets, I was responsible for creating the blockout mesh, high poly sculpt, UVs, textures, and in-game model.

Additional Art:
Art Director: Brad Crow
Lead\Environment Tech\Lighting: Bryan Hehmann
Environment Art: Elyse Bromser-Kloeden
3D Art: Austin Martin
3D Art: Ally Albon
Concept Artist: Erin Holmes
VFX: Kendall Nedroscik
UI: Sean Hadeler
Character Art: Micah Masbaum
Environment Art: Tim Curry

https://www.artstation.com/austinmartin
https://www.artstation.com/elysebk
https://www.artstation.com/knedroscik
https://www.artstation.com/heist
https://www.artstation.com/seanptp
https://www.artstation.com/allyalbon
https://www.artstation.com/micahmasbaum
https://www.artstation.com/bhehmann
https://www.artstation.com/tcurry