Orcs Must Die! 3: Level Art
Secret Fortress

Secret Fortress

Secret Fortress

Secret Fortress

Secret Fortress

Secret Fortress

Secret Fortress

Secret Fortress

Dragon Boneyard

Dragon Boneyard

Dragon Boneyard

Dragon Boneyard

Dragon Boneyard

Dragon Boneyard

Dragon Boneyard

Dragon Boneyard

Dragon Boneyard

Dragon Boneyard

Dragon Boneyard

Dragon Boneyard

Switchbacks  (Endless  Map)

Switchbacks (Endless Map)

Switchbacks  (Endless  Map)

Switchbacks (Endless Map)

Switchbacks  (Endless  Map)

Switchbacks (Endless Map)

Switchbacks  (Endless  Map)

Switchbacks (Endless Map)

Switchbacks  (Endless  Map)

Switchbacks (Endless Map)

I was very fortunate to have the opportunity to work on Orcs Must Die 3 as an Environment Artist. Working on Orcs Must Die 3 was a collaborative effort. When I begin a level art task, the design team has finished blocking out the map and the initial art passes were completed by Brad Crow or Elyse Bromser-Kloeden. My responsibility was to complete the final art passes on these maps which included set dressing, polish work, and tech passes. Set dressing included placing props, adding trim, replacing walls/ceilings/floors with different blueprint sets, and building out areas to beautify the level. Tech passes included trap grid fixes, collision passes, optimization, and nav mesh cleanup.

I really enjoyed decorating these maps and I learned a lot from the OMD team!

Additional Art:
Art Director: Brad Crow
Lead\Environment Tech\Lighting: Bryan Hehmann
Environment Art: Elyse Bromser-Kloeden
3D Art: Austin Martin
3D Art: Ally Albon
Concept Artist: Erin Holmes
VFX: Kendall Nedroscik
UI: Sean Hadeler
Character Art: Micah Masbaum
Environment Art: Tim Curry

https://www.artstation.com/austinmartin
https://www.artstation.com/elysebk
https://www.artstation.com/knedroscik
https://www.artstation.com/heist
https://www.artstation.com/seanptp
https://www.artstation.com/allyalbon
https://www.artstation.com/micahmasbaum
https://www.artstation.com/bhehmann
https://www.artstation.com/tcurry