Banshee Queen's Study: Props

Here you will see the breakdowns of the props I created for my personal art project "Banshee Queen's Study." For the majority of these assets, my process was creating a high poly sculpt and then retopo to a low poly model. I baked my AO and normal maps in Xnormal to create a base diffuse map. I then hand painted my textures in Photoshop and 3D Coat. Assets are rendered in Marmoset Toolbag 2.

Diffuse only
High Poly to Low Poly bakes
Hand Painted Textures
Rendered in Marmoset Toolbag 2